	// Waits until row 5, columns 2-4, have only 1 enemy in them
50 waitNearlyEmptyRowRange 5 2 4
0 waitEmptyRowCol 6 5
0 waitEmptyRowCol 6 6

15 create crestRed right -30 rainbowPath 0 1 5 2
15 create crestRed right -30 rainbowPath 0 1 5.4 3
15 create crestRed right -30 rainbowPath 0 1 5.75 4
15 create crestRed right -30 rainbowPath 0 1 6 5
15 create crestRed right -30 rainbowPath 0 1 6.15 6
